IMPROVE LEADERSHIP EFFECTIVENESS
The pressure on individual leaders to keep their priorities balanced in a stressful daily work life is becoming an increasing challenge.
The What a Day simulation helps individual leaders fine-tune their priorities to achieve maximum effectiveness. It also generates valuable insight into the strengths and weaknesses of leadership teams.
Participants must manage three competing challenges in a fictitious scenario (coming home from a great holiday). Information about the challenges can be found via e-mails, documents and dialogue with colleagues (via pre-recorded video calls).
Participants are forced to make decisions and there is not enough time (sound familiar?). And every decision influences how the game progresses.
During the game, each team’s behaviour is analyzed and reported back in the form of eight performance indicators in three categories: Time & Attention Management, Problem & Opportunity Management and People & Motivation Management
The debriefing is combined with strong learning points focusing on how to get better at balancing priorities in an intense everyday work situation, providing food for thought about how we, as a company, spend our time and effort.
Feedback, inspiration and tools for improving personal leadership balance.
New insights and inspiration for improving overall effectiveness by better balancing different leadership behaviours.
New insight into the corporate leadership culture and ideas for targeted follow-up initiatives.
Applications of What a Day
General Leadership effectiveness training:
A global corporation uses What a Day in its talent program. Participants play the simulation online, and qualified facilitators carry out the debriefings in training sessions.
New Managers’ Program:
A global corporation uses What a Day as a key element of its new Managers’ Program. In this case, new leaders play individually online and are debriefed in virtual meetings.
Top Management Conference:
A global corporation used What a Day to make discussions and reflections about leadership behaviour concrete and tangible. 300 players in teams of 3.
What a Day is regularly played at business Schools as part of MBA and other leadership programs.
In What a Day you interact with 21 character – collegues and customers
The key means of interaction are video meetings (about two hours of video are prerecorded).
Major events are personally debriefed by Professor Albert Angehrn, INSEAD.
All behaviour is measured and reported. This feedback plays an important part in the debriefing.