STIMULATE INDIVIDUAL DEVELOPMENT

What a Day is the most advanced and intensive business game that we have developed yet.

The purpose of What a Day is to make conscious the ways that the participants lead people and make choices – and to stimulate deep reflection and willingness to change.

In What a Day you act as yourself in a fictitious situation where many colleagues and customers are fighting for your time and attention – and trying to influence your choices in different directions.

You have three challenges of a very different character to manage: a project in crisis; an internal challenge; and a huge business opportunity. But you have too little time and are forced to prioritize.

What a Day is played in a PC interface that looks like a normal desktop – with access to e-mails, document files, company news, and more.

But the main communication takes place via video meetings where colleagues call you (or you call them) – and where you are asked to make tough decisions again and again.

Like Eagle Racing, What a Day was developed in close collaboration with Professor Albert Angehrn, Director of the Centre of Advanced Learning Technologies at INSEAD.

What a Day has so many different choices and parameters that every game is different – it has literally millions of possible endings.

Every second and every action is monitored and used in the extensive debriefing session that is part of the learning experience.

What a Day is a new game – developed through 2009 and released in 2010.

What a Day was first used by 280 leaders during a top management conference in 2010. This first deployment was a big success and it was soon released as an online version as part of the leadership program for the same customer (a global company).

In What a Day you interact with 21 character – collegues and customers

The key means of interaction are video meetings (about two hours of video are prerecorded).

Major events are personally debriefed by Professor Albert Angehrn, INSEAD.